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Showing posts with label meaning. Show all posts
Showing posts with label meaning. Show all posts

2009-08-27

World Enough and Time

My friend Albert's recent blog post about Andrew Marvell's "To His Coy Mistress" has me ruminating on that poem a lot lately. Albert focuses his explication on the enigmatically beautiful phrase "vegetable love." Yet it's that poem's first line, "Had we but world enough, and time," that still gets me.

Has there ever been a more concise, universal statement of longing?

Marvell specifically addresses a longing erotic in nature, but his hypothetical construction could be a prelude to any human passion. It is why we chase youth and money, technology and entertainment, fame and status—all things that represent control over some inexorable force.

Youth stalls time's yardstick, age. Fame enables our names to live, thus cheating time's ultimate arbiter, death. Money, status, and entertainment offer us "world enough," whether that means consumption or leisure. And, of course, technology buys us the illusion of both time and world. After all, technology saves us time and allows us to be virtually in multiple places at once.

Of course, such pursuits ultimately prove fruitless. We know this objectively, yet we pursue anyway. But we can't be blamed for this drive. It's something we struggle with today. It's something Marvell recognized 400 years ago.

However, I can't help think that the world would be somehow better if we could just recognize that world enough might be the ground we can cover with our own legs. And time enough might be living each moment in a manner meaningful to us yet mindful of others. And both could be achieved in those instants when we give over some gift of ourselves, to either a lover or a stranger, in whatever capacity we have to give, with no expectation of reciprocation yet complete surprise and delight when that gift is returned.

2008-04-29

Welcome

Mrs. Librarian (who keeps me Playful) recently pointed out that my last post's headline coupled with my longish hiatus generates a certain creep factor. Sorry if I worried anyone. Truth is, I've been busy. And when not busy, I've been obsessing over my mobile phone in a very unplayful way.

I hate talking on the phone. Always have. It made my love life difficult as a teenager and has made my work life difficult as an adult. I simply and truly loathe talking with another person and not seeing that person's facial expressions. Cell phones didn't improve the situation so I was a late and reluctant adopter, despite otherwise being a certified gadget head.

My current cell is only the second one I've owned, and it's a fairly discrete flip model. I still avoid talking on it every chance I get, and when I can't avoid it, I either end or "drop" the call as soon as possible.

Of late, though, I've been thinking of upgrading to a smart phone. I've played out a few personal episodes of Lost recently, so access to mobile online maps would be nice. And if I've got the Internet, I might as well get email. As we've already determined, I hate talking on phones, so a text-messaging package that charges less than 10 cents a word (ironically, what writers used to get paid) would be nice, as would a full keypad, because T9 behaves no better than a moderately retarded mind reader.

Like any good user-centered evangelist, I've had these thoughts while playing with my current cell phone to get a better handle on its own features that I've never used. And then I noticed something, I'm embarrassed to say, for the first time. Whenever I turn the phone on, it's small screen says, "Welcome."

What, exactly, is it welcoming me into?

2007-10-18

Is It about What's Inside the Box?

Cereal commercials made a big impact on me as a kid. I don't remember craving one brand. I don't even remember a single commercial—though the Mikey commercials stand out as a genre unto themselves.

What I remember most about cereal commercials then was that the cereal was depicted as pouring directly from the box into a bowl. No plastic lining, no sealed inner package, just a cardboard box spouting dry cereal.

I must have driven my mother nuts arguing for the 400th time—as only children can—that she was supposed to empty the contents of the sealed bag into box before putting it in the cupboard. This after dealing with me for a few hours in a crowded supermarket.

I don't remember how she responded each time. No doubt she replied reasonably about keeping the cereal fresh and bugs out. Still, my insistence and persistence must have confused her.

So, the cereal's relationship to the box mattered more to me than the cereal itself. Context over content. But what purpose did representing the cereal being poured directly from the box serve the advertisers and cereal company, if any?

2007-10-15

Design ≠ Benign

I love design. I love its principles, and I love the impact it has on the world. In order to use it effectively, consider it thoughtfully, and pull meaning from its principles, however, we need to understand what it is.

The primary objective of design is to inspire action, evoke thought, or provoke emotion. Sometimes design wants your money. Sometimes it wants your vote. Often it wants you to feel strongly in favor or against something. Usually, it wants some combination of all of the above—and more.

Most of all design wants to affect action, and to do so effectively it focuses on context rather than content. Design principles are about creating an environment through which action can be induced. The content is another matter altogether.

Therefore, design itself has little to do with ethics. Design can be put to good uses and bad uses. But design itself is only good or bad based on how effective it is.